I like the overall composition of the picture. It's like being there. And the way the dock is being laid out - it's like reserving space for a bigger ship, or for another corvette to come in. Love the lighting the most. Details are fantastic.
I really like the lack of symmetry, the angle and the different way of exiting the huge stuff via its belly... and finally the men to give an idea of the scale and give a sense of attack pending: the guy alone makes me think of some general
I really like all the design work here, and the lighting is wonderful. The materials are nicely rendered and the sense of scale is awesome... I also like the 'Cloud City' back there. One of the things I like best is that it's an environment you could really move through... the spaces all have purpose and are connected in a logical way. A lot of people drawing Sci-Fi don't stop to think "how does a worker get from this platform to the other"... but in this pic, you could totally navigate the environment... and for things like game design, that's paramount... Can you tell I was trained to do 3D models/environments for games?